WFC Map Generator
Wave Function Collapse ยท Godot
My own implementation of the Wave Function Collapse algorithm in Godot (C#).
Generates smooth, coherent 2D tile maps based on adjacency rules โ each tile
collapses to a state compatible with all its neighbours. Built to understand
the algorithm from first principles, not a library port.
C#
Godot
Procedural Gen
Algorithms
Biome Map Generation
Procedural World ยท Raylib + Odin
A mini collecting game built with Raylib and the Odin language, set in a
procedurally generated 2D world. Biomes are determined by sampling and
combining multiple Perlin noise functions โ temperature, humidity, elevation โ
to create natural-looking transitions between regions.
Odin
Raylib
Perlin Noise
Procedural Gen
No public repo yet
Next Project
Coming soon ยท Godot + WASM
The next game will ship as a WebAssembly export โ playable directly in this
page without any downloads. Godot 4's WASM target makes this straightforward
once a project is ready.
Godot 4
WebAssembly